![]() Originally a trilogy created by Rare on the Super Nintendo, Donkey Kong Country was later revived by Retro Studios on the Wii and Wii U/Switch with two additional entries. DKC2 and DKC: Tropical Freeze, in particular, should rank as some of the greatest platformers ever made. If I may give my two cents, I personally think DKC is probably the best all-around 2D platforming series. Yessir, the Donkey Kong Country series is now twenty-five years old. Whoa whoa! DKCR is already nine years old? Where the hell did that time go?! It also means it’s been exactly nine years since Donkey Kong Country Returns was released on the Wii. Vampire's Fangs - It's not a bad pick if you can manage to not get stunlocked, you lose 40% of your health but you can get it up, this + Vampire's Sunglasses is amazing you are almost always capped.Today, November 21st 2019, marks the twenty-fifth anniversary of the release of Donkey Kong Country on the Super Nintendo Entertainment System! It’s also the twenty-fourth anniversary of its exemplary sequel, Donkey Kong Country 2: Diddy’s Kong Quest. Horned Halo - Never a bad idea to get but cutting your HP is half is risky do it if you know you'll be able to get it back. Sharpened Stylus - This one is viable but I would be iffy about picking it because not being able to charge up your Signature is a big trade off.Ībhorrent Cologne - Risky to pick but if youre feeling confident its a good choice since it reduces enemy health to 20% but gives them an extra 30% so its a very risky item. Golden Saber of Envy - Good item to get if you already have all your Arcana slots filled since it gives you 20% damage but store prices raise by 50%. ![]() Glass Cannon - This one increases damage by 20% but you lose 30% of your max health, this one is a good item if you feel you've mastered the art of dodging ♥♥♥♥. Risky Double Edged Cestus - This item is viable, I personally would take it, but I would be iffy about picking it if I already have Volatile Gemstone. However it caps at 10%, it heals 0.1% for every 1% explored. Pathfinder's Knapsack - This one is good since you will get healed based on how much you explored so never a bad pick. Takeout Box - Basically an overheal, you can get up to 50 points of extra hp shields. Tea of Mercy - You can get an extra 75 points of health so never a bad pick. Sidewinder's Badge - Gives a secondary attack to our melee attack that gives some nice extra damage for our basic attacks, it deals 25% extra.Īmulet of Sundering - Increases damage dealt by 8% for everything. Regenerative Inkwell - You will be using your signature charged up a lot so this item is useful since it'll heal you every time you use it. Vampire's Eyeglasses - You heal every time you crit, and we got a ♥♥♥♥♥♥♥♥ of crit baby so go for it. Wanderer's Mechanism - Extra 20% of damage for our Signature.Īnalytical Monocle - BABY MORE CRIT CHANCE GIMME GIMME. Merchant's Cart - Extra 1.25% damage for every relic you have, sounds gud to me, you can be a compulsive buyer and get rewarded, have you ever heard that before?Ĭritical Placebos - Extra crit chance of 12% for everything. Sinister Ledger - For every enemy defeated you get 1% extra crit chance stacking up to 20% but it resets when you get hit, this is an amazing item if you feeling confident. Tapping Gloves - Since you will be using one Arcana after the other this item is good because itll boost the crit chance of the consecutive Arcanas by 25%. Surefire Rocket - This one is perfect since you get to keep what you build of your charge up, heads up tho when you charge it up completely it does go down, but its still a good item to get. Relics To buy if you can Assassin's Blade - An extra 50% to your crit damage thats always amazing specially for this build because we will be crit'ing a lot.
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